20220112

Jump into the shared competitive laboratory

 

CoLab (ReLaunch)

by Portal Dragon

Jump into the shared competitive laboratory of CoLab, to build your own engine of potions, monsters, and devices. Build your own pool of resource dice or utilize what others leave behind to build your creations as the lab expands with more opportunities. Send minions, collect dice, and build your collection to best your competition and become the most renowned scientist in CoLab!

Core Mechanics: Competitive, Dice Collection, Dice Worker Placement, Tableau Building

Designed by: Jon Mietling and Jonathan Gilmour

Art by: Magdalena Proszowska

Language: English, Rulebook and card guide in English, German, and French



In CoLab players compete by sending minions to gather resources, moving their scientists around the laboratory to build cards, add new dice to their dice pool, and trigger special actions. Each turn your will send or retrieve one of your minions to gain resources and then move your scientist to perform a collect or build action.

First, send or retrieve your Minion. Turns alternate between sending a Minion with your dice to a tower space and calling a minion back, always leaving at least 2 minions on the board. Each time a Minion is sent or retrieved from a tower space you will select one of the two actions listed on that specific tower to gain cards, gain potion tokens, or refresh exhausted dice. 


Second, send your scientist to a laboratory space to take a collect or build action.

Put adjacent minions to work during a Collect action. Use your minions and your opponent's minions to collect dice, cards, and resource tokens.  As the lab expands utilize special lab upgrades to trigger card abilities, gain renown, and much more.

Build Cards using resources from your pool and resources from minions on the board, whether they are your minions or your opponents.

Build a grid or tableau that grants new abilities, triggers special effects, or gains even more renown. Each card can use or be used by adjacent cards in your tableau, enhancing their abilities. 

As the game progresses the labs will gain upgrades that provide new opportunities for all players.

When a player builds their 12th card the end of the game is triggered and the game ends after completing any remaining turns in the round. Add the renown your cards score, any you scored during the game, and any from your secret bonus and the player with the most renown wins.

Challenge reckless opponents in the solo game each with their own abilities and various Doomsday Devices to complete.

During the opponent's turn, they draw criteria token from the bag which has a simple instruction for what action they or their minions will take this turn.  Actions like moving their scientist one lab clockwise. If they are unable to complete this action or an enemy scientist moves to your laboratory space their special power increases. When their special power meter fills it triggers the opponent's special ability which may disrupt your progress or destroy the board. 

After completing the criteria token action, it is placed next to their deck contributing to the total criteria required to build the top card. Each time a Doomsday Device card is built it moves to its specific location in the grid, triggering the card's ability and the abilities of all adjacent cards.

Build your collection before they complete their doomsday device or their ambition destroys the lab.

Each player character may become your opponent with their own setup instructions, a unique set of dice abilities dice, a powerful special ability. that become this opponent giving you 4 unique enemies to contend with.  In addition, the game has 4 doomsday devices each with its own combination of powers. The Doomsday Device and Enemy Character combine to create some truly unique and frustrating foes.

Victory is just the start, complete achievements to prove yourself against the most challenging versions of each scientist or against a team of opponents.


Add Vicious Opponents to the Multiplayer

CoLab’s solo mode can be used in 2 or 3 player games bringing these reckless opponents and their disruptions to your multiplayer games.


Click here to view our current Rulebook.

View CoLab on BoardGameGeek.



Components are subject to change. The image above shows our closest approximation.

Final Thoughts By Rahdo


Overview By Our Family Plays Games

Overview By Lance Myxter (Undead Viking)

A full playthrough by Derek and Lizzy at Boardgame Spotlight

Try CoLab now with our digital demo available on Tabletopia or Tabletop Simulator. 

CoLab on Tabletopia or us the mobile code: V52PRV

Tabletop Simulator has Mods for Multiplayer and Solo Games

The digital demos have the latest rules and pieces from our playtests which means some of the components will have "in progress" art elements.

Have a look at the rulebook and try it out or join us online and play by jumping on the looking-to-play-online channel of our Discord server.



With this project, we have multiple choices for the CoLab game. The Exclusive Deluxe Kickstarter Edition will not be distributed through traditional means. All exclusives for this campaign will only be available through kickstarter or in limited quantity directly from the publisher. Stores that back this campaign will receive items like all other backers. They may have limited quantities of the deluxe game or add-ons available at a later date in their store but exclusive items will not be available through typical or ongoing distribution.

All prices are shown in USD

We will have a pledge manager following the campaign and backing at $1 will get you in on the KS pricing.

Retailers interested in our retail opportunities please contact samantha@portaldragon.com.

Add-Ons can be purchased separately from the game but will have a higher shipping price on their own. If you wish to purchase an add-on by itself select the $1 pledge level and add the add-ons you wish to your order.

All prices are shown in USD

All Add-Ons with the exception of Palm Laboratory will not be available through typical or ongoing distribution. 



New Zealand: The prices above for Australia apply to New Zealand as well.

Far East pricing includes: Japan, South Korea, Vietnam, Phillipines, Singapore, Tiawan, Malaysia, Thailand, Indonesia

NORWAY is customs friendly but 25% Vat needs be to charged.


Important: we are unable to ship Portal Dragon products to Russia, Afghanistan,  South America, Iran, Iraq, Syria. Due to high rates of packages going missing in some countries, we will not be able re-send games if they go missing to the following countries: Pakistan, Belarus, Ukraine.

We have had a fantastic time developing the art for this game. Magdalena Proszowska is our artist and she has done an amazing job breathing life into CoLab. We had a lot of fun dropping references here and there in the artwork. Whether or not every last easter egg is found, Magdalena’s art is beautiful and it is such a wonderful feature for the game. It has been a true privilege to work with her.

There are a few things we are still working on with the game to complete it for production. We are committed to continuous communication with our backers throughout the entire process.

Delivery Date - We are planning on delivering the game in January of 2023. This has been a tough date to decide on but we ultimately landed on a conservative date that we know we can hit. I am hopeful that we will be able to deliver before this date, but the world has thrown us for a loop with manufacturing and shipping lately so we want to be on the safe side.

Artwork - The majority of the art for CoLab has been completed. We are waiting on artwork for some of the solo components and a few other odds and ends.

Insert - We are planning on having a nice insert for the game box to facilitate setup and teardown. This is awaiting its design for all final components and their sizes.

Game Balance - we have been playtesting the game for a very long time and are currently working on balance for both the solo and multiplayer cards.

Pledge Manager - We will be using Gamefound to manage pledges and charge for shipping following the campaign.

Join our social media to stay in touch for updates about the game. We will be posting updates on the campaign but more opportunities for 2-way communication will help us build better products and grow the community.

Jon Mietling - Co-designer, project lead

Jon owns Portal Dragon. He does all things design and stuff... just keep him away from spreadsheets            


CoLab (ReLaunch)

by Portal Dragon

Jump into the shared competitive laboratory of CoLab, to build your own engine of potions, monsters, and devices. Build your own pool of resource dice or utilize what others leave behind to build your creations as the lab expands with more opportunities. Send minions, collect dice, and build your collection to best your competition and become the most renowned scientist in CoLab!

Core Mechanics: Competitive, Dice Collection, Dice Worker Placement, Tableau Building

Designed by: Jon Mietling and Jonathan Gilmour

Art by: Magdalena Proszowska

Language: English, Rulebook and card guide in English, German, and French



In CoLab players compete by sending minions to gather resources, moving their scientists around the laboratory to build cards, add new dice to their dice pool, and trigger special actions. Each turn your will send or retrieve one of your minions to gain resources and then move your scientist to perform a collect or build action.

First, send or retrieve your Minion. Turns alternate between sending a Minion with your dice to a tower space and calling a minion back, always leaving at least 2 minions on the board. Each time a Minion is sent or retrieved from a tower space you will select one of the two actions listed on that specific tower to gain cards, gain potion tokens, or refresh exhausted dice. 


Second, send your scientist to a laboratory space to take a collect or build action.

Put adjacent minions to work during a Collect action. Use your minions and your opponent's minions to collect dice, cards, and resource tokens.  As the lab expands utilize special lab upgrades to trigger card abilities, gain renown, and much more.

Build Cards using resources from your pool and resources from minions on the board, whether they are your minions or your opponents.

Build a grid or tableau that grants new abilities, triggers special effects, or gains even more renown. Each card can use or be used by adjacent cards in your tableau, enhancing their abilities. 

As the game progresses the labs will gain upgrades that provide new opportunities for all players.

When a player builds their 12th card the end of the game is triggered and the game ends after completing any remaining turns in the round. Add the renown your cards score, any you scored during the game, and any from your secret bonus and the player with the most renown wins.

Challenge reckless opponents in the solo game each with their own abilities and various Doomsday Devices to complete.

During the opponent's turn, they draw criteria token from the bag which has a simple instruction for what action they or their minions will take this turn.  Actions like moving their scientist one lab clockwise. If they are unable to complete this action or an enemy scientist moves to your laboratory space their special power increases. When their special power meter fills it triggers the opponent's special ability which may disrupt your progress or destroy the board. 

After completing the criteria token action, it is placed next to their deck contributing to the total criteria required to build the top card. Each time a Doomsday Device card is built it moves to its specific location in the grid, triggering the card's ability and the abilities of all adjacent cards.

Build your collection before they complete their doomsday device or their ambition destroys the lab.

Each player character may become your opponent with their own setup instructions, a unique set of dice abilities dice, a powerful special ability. that become this opponent giving you 4 unique enemies to contend with.  In addition, the game has 4 doomsday devices each with its own combination of powers. The Doomsday Device and Enemy Character combine to create some truly unique and frustrating foes.

Victory is just the start, complete achievements to prove yourself against the most challenging versions of each scientist or against a team of opponents.


Add Vicious Opponents to the Multiplayer

CoLab’s solo mode can be used in 2 or 3 player games bringing these reckless opponents and their disruptions to your multiplayer games.


Click here to view our current Rulebook.

View CoLab on BoardGameGeek.



Components are subject to change. The image above shows our closest approximation.

Final Thoughts By Rahdo


Overview By Our Family Plays Games

Overview By Lance Myxter (Undead Viking)

A full playthrough by Derek and Lizzy at Boardgame Spotlight

Try CoLab now with our digital demo available on Tabletopia or Tabletop Simulator. 

CoLab on Tabletopia or us the mobile code: V52PRV

Tabletop Simulator has Mods for Multiplayer and Solo Games

The digital demos have the latest rules and pieces from our playtests which means some of the components will have "in progress" art elements.

Have a look at the rulebook and try it out or join us online and play by jumping on the looking-to-play-online channel of our Discord server.



With this project, we have multiple choices for the CoLab game. The Exclusive Deluxe Kickstarter Edition will not be distributed through traditional means. All exclusives for this campaign will only be available through kickstarter or in limited quantity directly from the publisher. Stores that back this campaign will receive items like all other backers. They may have limited quantities of the deluxe game or add-ons available at a later date in their store but exclusive items will not be available through typical or ongoing distribution.

All prices are shown in USD

We will have a pledge manager following the campaign and backing at $1 will get you in on the KS pricing.

Retailers interested in our retail opportunities please contact samantha@portaldragon.com.

Add-Ons can be purchased separately from the game but will have a higher shipping price on their own. If you wish to purchase an add-on by itself select the $1 pledge level and add the add-ons you wish to your order.

All prices are shown in USD

All Add-Ons with the exception of Palm Laboratory will not be available through typical or ongoing distribution. 



New Zealand: The prices above for Australia apply to New Zealand as well.

Far East pricing includes: Japan, South Korea, Vietnam, Phillipines, Singapore, Tiawan, Malaysia, Thailand, Indonesia

NORWAY is customs friendly but 25% Vat needs be to charged.


Important: we are unable to ship Portal Dragon products to Russia, Afghanistan,  South America, Iran, Iraq, Syria. Due to high rates of packages going missing in some countries, we will not be able re-send games if they go missing to the following countries: Pakistan, Belarus, Ukraine.

We have had a fantastic time developing the art for this game. Magdalena Proszowska is our artist and she has done an amazing job breathing life into CoLab. We had a lot of fun dropping references here and there in the artwork. Whether or not every last easter egg is found, Magdalena’s art is beautiful and it is such a wonderful feature for the game. It has been a true privilege to work with her.

There are a few things we are still working on with the game to complete it for production. We are committed to continuous communication with our backers throughout the entire process.

Delivery Date - We are planning on delivering the game in January of 2023. This has been a tough date to decide on but we ultimately landed on a conservative date that we know we can hit. I am hopeful that we will be able to deliver before this date, but the world has thrown us for a loop with manufacturing and shipping lately so we want to be on the safe side.

Artwork - The majority of the art for CoLab has been completed. We are waiting on artwork for some of the solo components and a few other odds and ends.

Insert - We are planning on having a nice insert for the game box to facilitate setup and teardown. This is awaiting its design for all final components and their sizes.

Game Balance - we have been playtesting the game for a very long time and are currently working on balance for both the solo and multiplayer cards.

Pledge Manager - We will be using Gamefound to manage pledges and charge for shipping following the campaign.

Join our social media to stay in touch for updates about the game. We will be posting updates on the campaign but more opportunities for 2-way communication will help us build better products and grow the community.

Jon Mietling - Co-designer, project lead

Jon owns Portal Dragon. He does all things design and stuff... just keep him away from spreadsheets. Best known design, Palm Island.


Jonathan Gilmour - Co-designer

Co-designer of Dead of Winter, Dinosaur Island, Kids on Bikes, and more! Also part of

@InfectiousPlay


Magdalena Proszowska - Art and Illustration

Magdalena is Senior Concept Artist at Ubisoft Blue Byte. Her artistic eye is incredible. It has been an absolute joy to work with her.


Samantha Mietling - Assistant to the Regional Manager... errr... Office and Logistics

Samantha is all about the spreadsheets handling much of the day-to-day business side of Portal Dragon.  She is Jon Mietling's sister and her day job is making chocolate!

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